2013年7月12日星期五

Analysis of World of Warcraft Mists of Pandaria

With Cataclysm, the previous World of Warcraft expansion, spread some mixed feelings in public. Despite having a good material, publicly admitted users disliked this expansion, although most say they did not know exactly why. Perhaps the absence of a new continent, as were Outland or Northrend in previous expansions, was that all content had a slight lack of unity. Personally I think the biggest mistake was the lack of additional content in the following patches to do justice to that initial approach.

Another negative sentiment also extended far among players was that the game was becoming very easy. 'In the old days, I remember spending a whole afternoon to make a heroic dungeon, and now made by processing', it might be easy to hear a statement in Cataclysm, as has been heard that the game was guiding children . But obviously, things did not because, everything has a reason.

In his attempt to prevent its contents star, bands, remain limited to the few players talented enough to reach their final boss in Blizzard encouraged that all players involved in them. The main course of action for the vast majority of players led maximum exclusive use of the Dungeon Finder, Finder and then bands, created to deliver a difficulty almost laughable but used to get a basic idea of ​​what a fighting and to have something to start on normal difficulty. Thus, it was unnecessary to leave the cities, and many did so only to enter the bands on normal or heroic.

Following these reviews, Blizzard has changed the strategy Mists of Pandaria. They have realized that World of Warcraft players are not exclusively raiders , and that there are many things to offer high-level players to keep their interest, which we call "ultimate goal". Previously, these endpoints only included bands, sands, and rated battlegrounds, as anything else that was done in the game was designed to be able to enter conditions in these modes.

This is not to say that Blizzard has chosen to forget these contents, which are still encouraging for hardcore players. An example are the two new battlegrounds, which, unlike those introduced in Cataclysm, have new ways to get the victory. Here are Lonjaplata Mine - with similar gameplay mode for Team Fortress 2 Payload - and Kotmogu Temple, based in owning an object and make it vulnerable to the player wearing it.

And for fans of the bands, to prevent their becoming on queuing cities with the search engines have implemented dozens, if not hundreds, of daily quests that are no longer limited to 25 such missions per day. These daily quests are the only way to increase reputation with new neutral factions, which are also the only source of available equipment with coins earned rewards in dungeons and raids.

"Mists of Pandaria known for encouraging all players can find several game modes to suit your taste."

Video: Cinematic World of Warcraft: Mists of Pandaria This is for the "old endpoints", but ... What's new? At this point, the heroic dungeons, which were previously limited to being a source of access to equipment for bands to go to acquire your own ultimate goal with Challenge Mode, whose challenge is to perform against the clock and with limited equipment.

Also the Deeds, the new type of stays introduced in Mists of Pandaria, serve as another aspect of the game to try when we want a change of air, and that can be explained as relaxed three-player dungeons that do not require the three classic functions: tank, healer, and DPS. These stays may involve some degree of collaboration among players - like Ingoo Unga Island, in which one seeks ingredients while others defend - or may be looking for the shift manager to move forward to the end.

Some of the new daily quests as mentioned above can also be considered final goals in themselves. The clearest example is with the faction of Labrador, which is based on styling and improve its own farm for the character, with some resemblance to the farm of Monster Hunter. Although his motive appears to be only an original way of cooking skill up, just as a game itself in itself, and although it seems stupid, is very rewarding and entertaining.

The last new item - and certainly the most controversial - pets are fights. The comparative Pokémon are neither few nor inadequate, and I guess he does not sue Nintendo Activision Blizzard is the most prized of the Japanese franchise, Zoo registered creatures, not what has been "borrowed" but how to face the bichejos. Discussions about whether it is appropriate or not having a mechanical kind in World of Warcraft are the order of the day ... Buuut - there's always a but - it is undeniable that the metagame is very well worked, and complexity reached its final result makes surprise more than one.

So, for what really stands Mists of Pandaria is to promote all kinds of players can find several game modes to suit your taste, and this is a great improvement for the general public. Currently, many MMOs do not survive because of the lack of such alternatives to "what is supposed to do." Obviously, most of this discussion is focused on maximum level players, which are what mainly kept daily activity Azeroth.

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